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  Category: Combat Mods
Addon Information
Works with WoTLK
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Author:
Version:
v3.0.5
Date:
12-18-2008 02:49 PM
Size:
225.63 Kb
Downloads:
2,746,079
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3,112
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Omen3 and its config
Omen Threat Meter   Popular!
Omen is a threat meter.

Basically, enemies in WoW decide who to attack by deciding who is the most threatening based on the abilities you use. What Omen does is provide accurate values of your group's relative threat level on individual enemies, so that you can see when you're in danger of pulling aggro (or, if you're next on the snack list if your tank bites it). This info is usually only critical in raids, where only tanks can survive aggro, but it's useful for any multi-player situation.

FAQ

How is Omen3 different from Omen2?

Omen3 relies completely on the Blizzard threat API and threat events. It does not attempt to calculate or extrapolate threat unlike Omen2.

Omen2 used what we called the Threat-2.0 library. This library was responsible for monitoring the combat log, spellcasting, buffs, debuffs, stances, talents and gear modifiers for calculating each individuals threat. Threat was calculated based on what was known or approximated from observed behaviors. Many abilities such as knockbacks were just assumed (to be a 50% threat reduction) as they were mostly impossible to confirm.

The Threat-2.0 library also included addon communication to broadcast your threat to the rest of the raid as long as they were also using Threat-2.0. This data was then used to provide a raid wide display of threat information.

Since patch 3.0.2, Omen no longer does any of these things and the need for a threat library is no longer necessary. Omen3 uses Blizzard's new in-built threat monitor to obtain exact values of every members threat. This means Omen3 has no need for synchronisation of data, combat log parsing or guessing, resulting in a significant increase in performance with regards to network traffic, CPU time and memory used. The implementation of boss modules for specific threat events (such as Nightbane wiping threat on landing) are also no longer necessary.

Further benefits of this new implementation include the addition of NPC threat on a mob (eg, Human Kalecgos). However, there are some drawbacks; frequency of updates are much slower, threat details cannot be obtained unless somebody in your party/raid are targetting the mob and it is also not possible to obtain threat from a mob you are not in direct combat with.

How do I get rid of the 2 vertical gray lines down the middle?

Lock your Omen. Locking Omen will prevent it from being moved or resized, as well as prevent the columns from being resized. If you haven't realized it, the 2 vertical gray lines are column resizing handles.

How do I make Omen3 look like Omen2?

Change both the Background Texture and Border Texture to Blizzard Tooltip, change the Background Color to black (by dragging the luminance bar to the bottom), and the Border Color to blue.

Why does no threat data show on a mob when I target it even though it is in combat?

The Blizzard threat API does not return threat data on any mob you are not in direct combat with. We suspect this is an effort on Blizzard's part to save network traffic.

Is there ANY way around this Blizzard limitation? Not being able to see my pet's threat before I attack has set me back to guessing.

There is no way around this limitation short of us doing the guessing for you (which is exactly how Omen2 did it).

The goal of Omen3 is to provide accurate threat data, we no longer intend to guess for you and in the process lower your FPS. Have some confidence in your pet/tank, or just wait 2 seconds before attacking and use a low damage spell such as Ice Lance so that you can get initial threat readings.

Can we get AoE mode back?

Again, this is not really possible without guessing threat values. Blizzard's threat API only allows us to query for threat data on units that somebody in the raid is targeting. This means that if there are 20 mobs and only 6 of them are targeted by the raid, there is no way to obtain accurate threat data on the other 14.

This is also extremely complicated to guess particularly for healing and buffing (threat gets divided by the number of mobs you are in combat with) because mobs that are under crowd control effects (sheep, banish, sap, etc) do not have their threat table modified and addons cannot reliably tell how many mobs you are in combat with. Omen2's guess was almost always wrong.

The tooltips on unit mouseover shows a threat % that does not match the threat % reported by Omen3. Why?

Blizzard's threat percentage is scaled to between 0% and 100%, so that you will always pull aggro at 100%. Omen reports the raw unscaled values which has pulling aggro percentages at 110% while in melee range and 130% otherwise.

By universal agreement, the primary target of a mob is called the tank and is defined to be at 100% threat.

Does Omen3 sync or parse the combat log?

No. Omen3 does not attempt to sync or parse the combat log. Currently there are no intentions to do so.

The threat updates are slow...

Omen3 updates the threat values you see as often as Blizzard updates the threat values to us.

In fact, Blizzard updates them about once per second, which is much faster than what Omen2 used to sync updates. In Omen2, you only transmitted your threat to the rest of the raid once every 3 seconds (or 1.5s if you were a tank).

Where can I report bugs or give suggestions?
Who wrote Omen3?

Xinhuan (Blackrock US Alliance) did.

Do you accept Paypal donations?

Yes, send to xinhuan AT gmail DOT com.
  Change Log - Omen Threat Meter
Changes from version v3.0.4 to v3.0.5
  • Implement an update event throttle, reducing CPU usage significantly without any loss of updates.
  • Clear the guidNameLookup table on zoning to recover some memory.
  • Fix Omen getting stuck to the mouse if autocollapse is on and you moved Omen while you are in combat and exited combat during the move.
  • Set a player's threat to 0 (for display purposes) if the player's threat is less than 0. This occurs on Fade and Mirror Image, which gives the caster a temporary threat reduction of 410057408 (or 4.1m threat in Omen's terms). Previously Omen ignored players with negative threat.
  • Omen will now remember its visible state when you log out (applicable only if auto-show/hide is off).

Changes from version v3.0.3 to v3.0.4
  • Update ruRU, koKR and zhTW localizations
  • Fix "Passed X% of Y's threat" message where it would report your name instead of the tank's name if you passed your tank's aggro AND pulled aggro at the same time

Changes from version v3.0.2 to v3.0.3
  • Update various localizations. esMX will now see the same translations as esES
  • Add LSM callbacks so that the user can use custom media or media registered by other addons correctly
  • Allow the user to have different background settings for the Title Bar than from the main Omen window

Changes from version v3.0.1 to v3.0.2
  • Update various localizations
  • Fix error that occurs on changing Clamp To Screen option
  • Add option to change the Pet Color and changed the default Pet Color to violet
  • Omen will no longer create its internal minimap button if FuBar or Broker2FuBar are loaded
  • Fix bugs with "Hide Omen on 0 bars" option that caused Omen to keep appearing when unwanted

Changes from version v3.0.0 to v3.0.1
  • Fix error that occurs on changing profiles: Omen-3.0.0\Omen.lua:592: attempt to index global 'bar' (a nil value)

Changes from version RC3 to 3.0.0
  • Updated various localizations
  • Add Show threat values and % options
  • Add Aoogah! sound from Omen2
  • Fix Omen's alpha setting not applying on login
  • Add option not to use class colors
  • Fix bug which caused ghost bars to show when some classes are not selected to be shown
  • Add Tank Bar color option
  • Add "Always Show Self" option
  • Add Show/Hide Title Bar option
  • Add Use Focus Target and Test Mode checkboxes into the configuration panel
  • Add Show Aggro Bar option
  • Make Test Mode much more useful by showing bars of every possible class and the player
  • Fix minor issue where the TPS numbers are 1 pixel higher than the rest of the text on the threat bars
  • Hard embed LibDataBroker-1.1 and use it
  • Add LibDBIcon-1.0 external
  • Add minimap button option, default shown
  • Fix Omen's FuBar plugin issue for right clicks to open the configuration panel interfering with library upgrading paths
  • Rewrite Auto Show/Hide options to be more intuitive. Add option not to use Auto Show/Hide
  • Add an internal flag so that if the user manually toggles Omen's visibility, it stays shown/hidden until he next zones, join/leave a party/raid, or change any Auto Show/Hide settings
  • Add option to ignore player pets to display threat info on (Default: On). Yes, player pets have aggro tables too!
  • Add Frame Strata and Clamp To Screen options
  • Apply a whole list of configuration settings that were forgotten on changing profiles
  • Updated the FAQ

Changes from version RC2 to RC3
  • Renamed localization\deDE.lua to Localization\deDE.lua so that the auto-generated zip file will contain the folder "Localization" rather than "localization", which means Omen will now work on non-Windows operating systems

Changes from version RC1 to RC2
  • Add keybind to toggle using the focus target
  • Fix missing localization entry for "Passed %s%% of %s's threat!"
  • Add option to color your own threat bar to a color of your choice
  • Fix "VGrip1Ratio" error that occurs when completing a drag and Omen incorrectly attempts to hide itself.
  Archived Versions - Omen Threat Meter
File Name
Version
Size
Author
Date
v3.0.4
225kB
Xinhuan
11-28-2008 06:28 AM
  Comments - Omen Threat Meter
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Author Comments Comment Options
Old Yesterday, 08:15 PM  
flyntvy805
A Kobold Labourer

Forum posts: 0
File comments: 1
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Re: addon troubles.

I actually just joined to hopefully answer this question.

There is a certain bug, I guess that's what it would be called, with most Windows XP and Vista operating systems that do not save settings if you're running WoW on a regular account. If you do not have an administrator's account, then this will continue to happen until you can gain access and save those settings on that profile.

That's as much as I can help on this subject.

Quote:
Originally posted by heirothic
hey guys.

a couple of people have tried to fix this problem with no success.

im not sure if its the addon problem or a computer problem.
i downloaded omen3 the usual way.
i activate it in the addons tab but wen i log in its turned off.
i log out and go back into the addons tab and its turned off, i turn the addon back on but yet again wen i log in the addon switches of.

i went on my mates account (same computer) and the addon worked so its just my account.

so if anybody knows of a setting i could have switched on accidently or any other information that would be great,

thanks, Heirothic.
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Old Yesterday, 06:22 AM  
heirothic
A Kobold Labourer

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addon troubles.

hey guys.

a couple of people have tried to fix this problem with no success.

im not sure if its the addon problem or a computer problem.
i downloaded omen3 the usual way.
i activate it in the addons tab but wen i log in its turned off.
i log out and go back into the addons tab and its turned off, i turn the addon back on but yet again wen i log in the addon switches of.

i went on my mates account (same computer) and the addon worked so its just my account.

so if anybody knows of a setting i could have switched on accidently or any other information that would be great,

thanks, Heirothic.
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Old 01-03-2009, 05:31 AM  
Xinhuan
A Murloc Raider
 
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Quote:
Originally posted by grimman
No other addon generates sounds after Ctrl+S/M, so something must be different.
I don't know what's different, because when I turn off sounds, Omen doesn't generate sounds. That is, I am unable to reproduce your bug.

You might have another addon interfering that is turning on sounds for you automatically.
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Old 01-01-2009, 11:25 PM  
grimman
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Quote:
Originally posted by Xinhuan
Because Ctrl-M and Ctrl-S doesn't mute the game. It just turns off Music and Sound Effects around your character respectively, which has nothing to do with sounds generated from the UI/Addons.

To really turn off sound, you need to ESC -> Sound & Voice -> Sound tab -> Turn off "Enable Sound" checkbox.
No other addon generates sounds after Ctrl+S/M, so something must be different.
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Old 01-01-2009, 10:16 PM  
Xinhuan
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Quote:
Originally posted by grimman
Why, when I mute the game, does the warning sound still play?
Because Ctrl-M and Ctrl-S doesn't mute the game. It just turns off Music and Sound Effects around your character respectively, which has nothing to do with sounds generated from the UI/Addons.

To really turn off sound, you need to ESC -> Sound & Voice -> Sound tab -> Turn off "Enable Sound" checkbox.
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Old 12-29-2008, 05:28 PM  
grimman
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Why, when I mute the game, does the warning sound still play?
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Old 12-18-2008, 06:39 PM  
twistdshade
A Kobold Labourer

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Quote:
Originally posted by Ambrya
This is true. I know it's not supposed to happen, but since the crash was occurring at the time when the game had finished loading and the addons were loading, I really do have to conclude it was the addon.

I was getting some "cannot access memory" error (I think) when I had Omen installed. Downgrading to 3.0.2 didn't seem to make a difference (I remembered after I posted that 3.0.3 was the first time I had installed Omen since I rebuilt my computer with a new mainboard, so I can't be sure which version has the issue.)

So yeah, probably just a weird circumstance with the combination of Omen and my new mainboard and whatever else that only affects me for some reason.

Ambrya <-- TomTom user
try defragmenting, its possible that some addon data is being stored on a bad chunk of your hard drive, which could cause a crash.
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Old 12-04-2008, 10:03 PM  
Xinhuan
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Quote:
Originally posted by Psychophan7
Can the threat window be made (optionally) so you can click "through" it in combat?
This is currently highly unfeasible to do.
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Old 12-04-2008, 10:02 PM  
Xinhuan
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Quote:
Originally posted by psycomonkee
If possible could it also be made to always be at the highest strata, I would like if when in combat omen completely coved up the default world PvP window, right now the PvP window shows on top of omen, and i know altering bliz frames is a pain.
You can set Omen's strata in Omen's configuration already. Type /omen config and you should see it right in the panel that show up (in the root of the omen tree).
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Old 12-04-2008, 04:59 PM  
psycomonkee
A Kobold Labourer

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Quote:
Originally posted by Psychophan7
Can the threat window be made (optionally) so you can click "through" it in combat?
If possible could it also be made to always be at the highest strata, I would like if when in combat omen completely coved up the default world PvP window, right now the PvP window shows on top of omen, and i know altering bliz frames is a pain.
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Old 11-30-2008, 12:06 AM  
Psychophan7
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Can the threat window be made (optionally) so you can click "through" it in combat?
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Old 11-21-2008, 02:05 AM  
Xinhuan
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Quote:
Originally posted by Fizbyn
yes i saw that error message but i have don't use the nameplates at all so for some reason the addon thinks i am
I've give a more technical explanation then.

Blizzard has locked down the use of show/hide/moving/changing attributes/etc of secure frames since patch 2.0 with the coming of TBC. In WoW, when a secure frame is parented to something, that parent becomes implicitly protected as well. This is the case with nameplates, nameplates are secure and are parented to the WorldFrame (the frame containing your 3D world, yes this is resizable/movable).

The problem then, if it isn't nameplates, is that you have some other addon with secure frames parenting itself to WorldFrame, rather than parenting to UIParent (another frame which usually has the same size as WorldFrame. Pressing alt-Z will hide UIParent, which basically hides your UI, as almost all UI elements are parented to this frame, only a few aren't like the FPS indicator (ctrl-R)).

While in combat, secure frames and implicitly protected frames cannot be moved, etc as previously mentioned. You'll have to find out which addon is using WorldFrame when he shouldn't be, via disabling your addons one by one, or half by half.

That being said, with the new 3.0 changes to secure frame handling, I might have a workaround. I'll think about it.
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Old 11-20-2008, 09:07 PM  
Fizbyn
A Kobold Labourer

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yes i saw that error message but i have don't use the nameplates at all so for some reason the addon thinks i am
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Old 11-18-2008, 08:04 AM  
Xinhuan
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Re: screen shake

Quote:
Originally posted by Fizbyn
The screen shake for threat warning is not working it works when tested but when in combat the screen will not shake.
Screen shake will not work if you use nameplates at any time during your login session (the health bars that appear when you press V, alt-V or ctrl-v). This is a Blizzard limitation.
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Old 11-18-2008, 01:23 AM  
Fizbyn
A Kobold Labourer

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screen shake

The screen shake for threat warning is not working it works when tested but when in combat the screen will not shake.
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