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p3lim's Portal Bug Reports Feature Requests
Author:
Version:
30300.8-Release
Date:
12-08-2009 04:15 PM
Size:
27.41 Kb
Downloads:
114,269
Favorites:
770
MD5:
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pMinimap   Popular! (More than 5000 hits)
Description:
pMinimap is a very lightweight and streamlined Minimap addon.
It has a good amount of ingame options through the config,
though, if you want to modify minor things (like icon positioning)
you'd have to go through the Lua file.

The purpose of this addon is to have a lightweight minimap addon,
with a good amount of configurable features.
One of the goals of this addon is to use as much of Blizzard's code as possible,
aswell having options LoD (Load on Demand), to ensure there is no waste of resources.


Features:
  • Default
    • Square size
    • Removes unnessesary art/buttons
    • Streamlined remaining buttons
    • Mousewheel zooming
  • Optional
    • Mail notification in text
    • Zone text
    • Clock (Left-Click to toggle alarm settings, Right-Click to toggle calendar)
    • Coords (Left-Click to toggle worldmap, Right-Click to toggle BattlefieldMinimap)
    • Background colored by durability
  • Config
    • Lets you customize basic features with the map
    • /pminimap or /pmm to open option panel
    • /pminimap reset to flush savedvariables

Click here and follow steps how to submit a bug
  Change Log - pMinimap
Full changelog can be found on GitHub:
http://github.com/p3lim/pMinimap/commits/master/
  Archived Versions - pMinimap
File Name
Version
Size
Author
Date
30200.5-Release
27kB
p3lim
10-15-2009 11:16 AM
30200.4-Beta
27kB
p3lim
08-15-2009 02:42 PM
30200.3-Beta
27kB
p3lim
08-15-2009 01:11 PM
30200.1-Beta
27kB
p3lim
08-11-2009 10:31 AM
30100.98
99kB
p3lim
05-10-2009 06:35 PM
30100.97
99kB
p3lim
05-09-2009 07:27 AM
30100.95
99kB
p3lim
05-08-2009 05:03 PM
30100.93
99kB
p3lim
04-26-2009 07:27 PM
30100.91
99kB
p3lim
04-14-2009 10:26 AM
30000.89
98kB
p3lim
04-05-2009 06:08 PM
30000.87
94kB
p3lim
03-29-2009 04:07 PM
30000.85
94kB
p3lim
03-25-2009 03:38 PM
30000.84
94kB
p3lim
03-25-2009 11:45 AM
30000.83
94kB
p3lim
03-24-2009 05:56 PM
30000.81
94kB
p3lim
03-21-2009 07:56 AM
30000.79
93kB
p3lim
03-21-2009 07:27 AM
30000.78
93kB
p3lim
03-20-2009 01:23 PM
30000.76
93kB
p3lim
03-20-2009 01:20 PM
30000.74
24kB
p3lim
02-22-2009 08:49 AM
30000.72
24kB
p3lim
01-21-2009 02:45 PM
30000.71
24kB
p3lim
01-08-2009 12:29 PM
30000.68
26kB
p3lim
01-07-2009 11:38 AM
30000.67
26kB
p3lim
01-03-2009 01:44 AM
  Comments - pMinimap
Post A Reply Comment Options
Old 02-25-2010, 05:17 PM  
p3lim
A Molten Giant
 
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Interface Author - Click to view interfaces

Forum posts: 615
File comments: 949
Uploads: 21
Quote:
Originally posted by bmwbasti
thx p3lim, i´ll give it a try
But is there no way off integrating this directly into pminimap.lua ?
As i told i managed to put the lfg button to the directio ni want to have it, only the tooltip doesn´t wnat to appear correct.
It might sound "dumb" but i want to use only as many addons as necessary so an "integrated solution" would make me even more happy than your posted solution


Kind regards
Basti
I'd like to keep pMinimap directed to the minimap core, and not everything around it.
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Old 02-25-2010, 05:08 PM  
bmwbasti
A Kobold Labourer

Forum posts: 0
File comments: 25
Uploads: 0
Quote:
Originally posted by p3lim
Replace whatever is in LFGMiniMapFix.lua with the following:
Code:
LFDSearchStatus:ClearAllPoints()
LFDSearchStatus:SetPoint('TOPLEFT', MiniMapLFGFrame, 'BOTTOMRIGHT')
thx p3lim, i´ll give it a try
But is there no way off integrating this directly into pminimap.lua ?
As i told i managed to put the lfg button to the directio ni want to have it, only the tooltip doesn´t wnat to appear correct.
It might sound "dumb" but i want to use only as many addons as necessary so an "integrated solution" would make me even more happy than your posted solution


Kind regards
Basti

Last edited by bmwbasti : 02-25-2010 at 05:13 PM.
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Old 02-25-2010, 05:01 PM  
p3lim
A Molten Giant
 
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Forum posts: 615
File comments: 949
Uploads: 21
Quote:
Originally posted by bmwbasti
Hi p3lim,

first of all thanks fpr this great addon
I got a problem and hope you can help me soluting ist:



doesn´t work for me
I have pMinimap at the lower right corner an the lfg button is on lower left corner of pminimap.
The tooltip is only showing the first row, all the rest ist outside screen.
With that fix the problem is the same only that the tooltip builts up to the right side of the lfg button and not to the left side anymore.
I really don´t know anything about lua code but managed to get the lfg button to show on the topright corner of pminimap
But still the tooltip is to large an not shown on screen completely.
It seems af if the problem is the anchor of the lfg buttons tooltip. The cursor is anchored to the topright of the lfg tooltip.
Could you please help me to change this so that the tooltip will build up upwards and not downwards anymore ?


Kind regards
Basti
Replace whatever is in LFGMiniMapFix.lua with the following:
Code:
LFDSearchStatus:ClearAllPoints()
LFDSearchStatus:SetPoint('TOPLEFT', MiniMapLFGFrame, 'BOTTOMRIGHT')
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Old 02-25-2010, 04:47 PM  
bmwbasti
A Kobold Labourer

Forum posts: 0
File comments: 25
Uploads: 0
Hi p3lim,

first of all thanks fpr this great addon
I got a problem and hope you can help me soluting ist:

Quote:
Originally posted by p3lim
http://www.wowinterface.com/download...iniMapFix.html
doesn´t work for me
I have pMinimap at the lower right corner an the lfg button is on lower left corner of pminimap.
The tooltip is only showing the first row, all the rest ist outside screen.
With that fix the problem is the same only that the tooltip builts up to the right side of the lfg button and not to the left side anymore.
I really don´t know anything about lua code but managed to get the lfg button to show on the topright corner of pminimap
But still the tooltip is to large an not shown on screen completely.
It seems af if the problem is the anchor of the lfg buttons tooltip. The cursor is anchored to the topright of the lfg tooltip.
Could you please help me to change this so that the tooltip will build up upwards and not downwards anymore ?


Kind regards
Basti
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Old 02-22-2010, 09:46 PM  
kokomala
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 15
Uploads: 2
Any chance we can get an indicator for the dungeon/raid flag with the final release?

ie: 5 man, 5 man heroic, 10 man, 10 man heroic, 25 man, 25 man heroic?
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Old 02-20-2010, 09:58 AM  
p3lim
A Molten Giant
 
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Forum posts: 615
File comments: 949
Uploads: 21
Quote:
Originally posted by Kerensa
I've updated it tons of times but the map is just a white square to me. Do you have any idea as to what I can do to fix this? It was working just fine a few weeks ago...
Most likely another addon, try running pMinimap alone.
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Old 02-19-2010, 11:22 PM  
Kerensa
A Kobold Labourer

Forum posts: 0
File comments: 36
Uploads: 0
I've updated it tons of times but the map is just a white square to me. Do you have any idea as to what I can do to fix this? It was working just fine a few weeks ago...
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Old 02-19-2010, 08:02 AM  
p3lim
A Molten Giant
 
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Forum posts: 615
File comments: 949
Uploads: 21
Quote:
Originally posted by Wisprunner
TBH, outside of fixing bugs and such, I feel that this addon is as perfect as it can get. Just my opinion though

Care to share a bit of what's coming in the final version? I know you said that the LFD and the PvP icons would be in the same place since you can't be in both at the same time. Still planned?
Yeah.
I'm just making the config independant (no libs) and I'll release. Quite big changelog tho.
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Old 02-19-2010, 03:07 AM  
Wisprunner
A Defias Bandit

Forum posts: 2
File comments: 42
Uploads: 0
Quote:
Originally posted by p3lim
I've been thinking about this for quite some time, and I have finally decided.
I will discontinue developement on pMinimap, since it takes too much time to add every feature you want.

I will however still update for bugs and such.
I will finish the config and general update, and make that the final version.
Every request that has been here will not be added in this version.

Thanks to all of you that have used and still using this addon.
TBH, outside of fixing bugs and such, I feel that this addon is as perfect as it can get. Just my opinion though

Care to share a bit of what's coming in the final version? I know you said that the LFD and the PvP icons would be in the same place since you can't be in both at the same time. Still planned?
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Old 02-18-2010, 12:55 PM  
p3lim
A Molten Giant
 
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Forum posts: 615
File comments: 949
Uploads: 21
Quote:
Originally posted by ichik
That's sad, pMinimap was the best.
It will still be maintained when needed, but it will not be developed further.

Last edited by p3lim : 02-18-2010 at 12:56 PM.
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Old 02-18-2010, 08:50 AM  
ichik
A Murloc Raider
 
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Forum posts: 5
File comments: 136
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That's sad, pMinimap was the best.
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Old 02-16-2010, 10:01 AM  
p3lim
A Molten Giant
 
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Interface Author - Click to view interfaces

Forum posts: 615
File comments: 949
Uploads: 21
I've been thinking about this for quite some time, and I have finally decided.
I will discontinue developement on pMinimap, since it takes too much time to add every feature you want.

I will however still update for bugs and such.
I will finish the config and general update, and make that the final version.
Every request that has been here will not be added in this version.

Thanks to all of you that have used and still using this addon.

Last edited by p3lim : 02-16-2010 at 10:02 AM.
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Old 02-14-2010, 09:00 AM  
p3lim
A Molten Giant
 
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Interface Author - Click to view interfaces

Forum posts: 615
File comments: 949
Uploads: 21
pMinimap is simply designed to modify the minimap, and just that.
Every other element around the minimap is not going to be handled by this addon, ever.
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Old 02-14-2010, 03:32 AM  
sacrife
A Cliff Giant
 
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Forum posts: 79
File comments: 53
Uploads: 1
Quote:
Originally posted by sacrife
I moved the minimap to the top left of my screen.
But whenever I click the TimeManagerFrame (the clock) it shows up at the other side of the screen (top right)

Do you how to move it with simply lua code?

I tried a simple TimeManagerFrame:SetPoint(etc etc ect)
Did'nt work. returned a nil error ;X
I figured it out. I had to do it like this (You probably know this already)

Code:
--[[ Time Manager ]]
local frame=CreateFrame("Frame");
frame:RegisterEvent("ADDON_LOADED");
frame:SetScript("OnEvent",function(self,event,...)
	if event=="ADDON_LOADED" then
		local AddOnName=...;

		if AddOnName=="Blizzard_TimeManager" then
--			Modify whatever frames you need to here
			TimeManagerFrame:ClearAllPoints()
			TimeManagerFrame:SetPoint("TOPLEFT", "Minimap", "TOPRIGHT", 5, 3)
			TimeManagerFrame.ClearAllPoints = function() end
			TimeManagerFrame.SetPoint = function() end
			TimeManagerFrame.SetAllPoints = function() end
		end

--		Repeat for other AddOns if you need to
	end
end);
However, maybe you could add a function to check where the minimap is.
Like. (I know the cvars aren't correct :P)
GetCurrentLocation()
GetScreenWidth()
GetScreenHeight()

If GetCurrentLocationX < GetScreenWidth then TimeManagerFrame:SetPoint("LEFT")

etc.
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Old 02-13-2010, 03:21 AM  
sacrife
A Cliff Giant
 
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Forum posts: 79
File comments: 53
Uploads: 1
I moved the minimap to the top left of my screen.
But whenever I click the TimeManagerFrame (the clock) it shows up at the other side of the screen (top right)

Do you how to move it with simply lua code?

I tried a simple TimeManagerFrame:SetPoint(etc etc ect)
Did'nt work. returned a nil error ;X
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