Category: Generic Compilations
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Works with 3.3
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Author:
Version:
1.3.0
Date:
12-14-2009 04:22 PM
Size:
7.94 MB
Downloads:
610
Favorites:
2
MD5:
Pictures
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Solo (Target and focus visible)
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Basic combat
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Healbot (25 man config)
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Inventory
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Detailed addon memory usage
Phrozen UI
Phrozen UI
------------------------------------------------
A Custom 1680x1050 Resolution User Interface
------------------------------------------------

Now Fully 3.3 Compatible





Description: A minimalistic and lightweight interface package. The goal of this UI is to maximize the visability on screen and incorporate a large number of mods while keeping addon memory to a minimum. This is generally accomplished by using custom or very minimalist mods. I think you will see that it can accomplish 95% or more of what heavy memory packages do while using under 8mb of addon memory (less than 21mb if including the blizzard default UI memory). Also, there are quite a few addons in this package that are heavily modified versions of other mods (i.e. oUF_Caellian). Be careful that an auto_updater doesn't overwrite these mods.

Compatibility: This UI was designed for a 1680x1050 screen size. As uploaded, it has been tested and works on multiple accounts and computers. If you have a compatibility issue with an addon you should consult that addon for solutions as it is highly unlikely that is an issue related to this compilation as a whole. Also I only have certain classes of characters so you may need to make some minor modifications yourself depending on the class you play as I am unable to make these for you.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Note: This is a "framework" style UI. That means it does not include any extraneous addons. People are often picky about these so I didn't include them. You are encouraged to download your favorite mods in the categories that are not included as often these are a necessity to raid. I would imagine nearly any mod you could download is compatible with this UI and I personally use about a dozen additional mods for raiding. To make understanding the idea of a "framework" UI, here is a list of the types of things you WON'T find in this interface package:
- Raider mods (Boss mods, etc...)
- Raid leader mods
- DPS Tracking mods (Recount, WoL, etc...)
- Auction/economy mods
- Gearscore/player tracking mods
- PvP mods
- Gathering/profession mods

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Addon Lists:
Customized Interface Addons:
caelNamePlates (CUSTOM) - Change nameplate design
oUF_Caellian (CUSTOM) - The Unit Frames (heavily modified)
RedRange (CUSTOM) - Light up buttons green when out of range
SharedMedia (CUSTOM) - Contains all the skins, textures and fonts (heavily modified)
stText (CUSTOM) - Addon to display connection/memory/dura stats (heavily modified)
xFont (CUSTOM) - Custom font addon

Standard Interface Addons:
AzCastbar - Cast/Mirror bar addon
ACP - Addon control panel (adds Addons tab to ESC menu)
ArcHud2 - The HUD bars on the screen
azHideSpam - Hide talent spec swapping spam
BaudBag - Inventory mod
Bison - Buffs/Debuffs mod
ButtonFacade - Change skin of action bars
Chippu - Change border color based on gear rarity of tooltip
ClosetGnome - Equipment set manager
ConfirmRelease - Require 2 clicks to release on death in raid
Cromulent - Main map zone information
Dominos - Actionbars/exp bar mod
DragEmAll - Move any frame on the screen
EasyMail - Make dealing with the mailbox fast
eToolTip - Scale and reposition all tooltips
Fane - Reskin chat tabs
Fizzle - Change border color based on gear rarity in paperdoll frames
HealBot - Party/Raid frames + Healing/Dispel frames (5,10,25 and DPS layouts)
InFlight - Flightpath timers
Junk - Quickly sell junk loot to vendor
KgPanels - Look and feel of the interface
Mapster - Main map addon
naiCombo - Combo points display above castbar
NeonChat - Change editbox color based on channel
OmniCC - Cooldowns
OPie - Keybinded action rings
oUF - Unit Frame framework
pError - Hide certain errors that spam
Prat 3.0 - Main chat modification addon
pMinimap - Minimap addon
QualityID - Add more stats to item tooltips
Quickie - Quick show/hide for helm and cloak
Ratings - Convert numbers to % for gear stats
TellMeWhen - Alert addon
TidyMinimap - Make minimap buttons small and place them below the map
TidyThreat - Minimalist threat addon
xLoot - Full xLoot package for better loot frames all around.

**Just a shout out and a thanks to all the authors whose mods are used in this compilation!

**************************************
Installation:
Out of game:
1) Replace your Interface and WTF folders in your World of Warcraft folder with the ones from the download.
2) Rename to folders "ACCOUNT_NAME", "SERVER_NAME" and "CHARACTER NAME" to your own info.

NOTE: If you delete and totally replace them you will lose your video settings. You can avoid this by copying the "Config.wtf" file right inside the WTF folder to a new location and copying it back once you have replaced your current WTF folder.


In-game
1) Type "/dominos" or right click the dominos minimap icon.
2) Click the + next to the word dominos on the left side of the panel and click profiles
3) Select "PhrozenUI" and click "Set"
  Change Log - Phrozen UI
v1.3.0
**************
-- Full 3.3 client compatibility!!!
-- Reintegrated PRAT 3.0 and all chat addons are back to normal.
-- Updated to latest healbot for Cross-server compatibility in LFG (this is a completely new healbot config compatible with the new healbot database, but for the end user it will look and function the same).
-- A bunch of ACE libraries manually updated to 3.3 config for older addons.
-- SharedMedia has been upgraded to the new LSM version and has been condensed to some extent with rarely used skins now removed. All the fonts/backgrounds/status bar skins available on the menus will now work as I removed the coding for variables that didn't actually exist.


v1.2.0
**************
-- Updates and configs so it works in 3.3 (too many changes to write)

v1.1.0
**************
-- Addon looks the same but I made some memory based changes to some of the addons.
-- Removed all the different font addons and replaced them all with a new custom font addon that I wrote named xFont (different than the xFont in previous downloads). It's kinda a combination of parts of clearfont2, azonefont and xDamageFont with only the needed parts. Basically it does all the font changes in a lua configurable file and uses 4kb of mem.
-- Cleaned up some leftover code for a few addons
-- Compressed UI container as .zip instead of .rar.


v1.0.1
**************
-- I coded a new durability module into stText that allows mouseover durability checking and uses less memory than the previous durability mod. Other than that no real changes, although I think the dura is alot more useful now. Also removed the screenshots from the folder.


v1.0.0
**************
-- Initial Release
  Optional Files - Phrozen UI
Sorry, there are currently no optional files available.
  Archived Versions - Phrozen UI
File Name
Version
Size
Author
Date
1.2.0
7MB
phrozenassid
12-09-2009 01:47 PM
1.1.0
9MB
phrozenassid
11-29-2009 01:29 PM
1.0.1
8MB
phrozenassid
11-20-2009 06:46 PM
1.0.0
10MB
phrozenassid
11-14-2009 11:51 AM
  Comments - Phrozen UI
Post A Reply Comment Options
Old 02-15-2010, 12:45 PM  
phrozenassid
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 25
Uploads: 3
Re: Wonderful UI

Quote:
Originally posted by captcook
totally love the ui and the way it is set up and everything. but want to ask how do i get my lvl to show up my char thing in the upper left hand corner.


thanks

Sorry, the oUF_Caellian layout which is what this uses as the core wasn't written to support showing the character level in the Player Frame.

I have been slowly changing/modifying content on this UI for a little while now since my last release. I thought it needed some updating and such but want the changes to feel like a natural change (even if things look different) and not like a complete overhaul that has to learn how to be re-used. I will look into possibly showing the level on the player frame as I am tweaking and adjusting the Unit Frames code for future releases. Just don't expect anything real soon as it takes me a while to change things in a way I am satisfied with.
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Old 01-12-2010, 09:24 AM  
captcook
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Wonderful UI

totally love the ui and the way it is set up and everything. but want to ask how do i get my lvl to show up my char thing in the upper left hand corner.


thanks
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Old 12-19-2009, 11:30 PM  
phrozenassid
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 25
Uploads: 3
Quote:
Originally posted by Numson
Hei I'm loving it so far.

Need to make some adjustments to fit mys tyle though, can i in anyway move my UI frame, asin my self target and targets target?
It is possible but may take some work as oUF is written only in LUA and has no GUI for configuration. This makes it extremely lightweight, efficient and nearly unbreakable but its also a lot harder to modify things. The unitframes are 2 separate blocks. The one is the Player/Target block and the other is the focus block. The focus block is easily moved by right clicking it and dragging. The Player/Target block is a bit trickier.

If you want to just reposition the Player/Target/ToT frames as a whole you can open "Interface\Addons\oUF_Caellian\oUF_cConfig.lua" and change the PlayerX and PlayerY variables under the coords. These values are based assuming the 0,0 location is the top left screen corner.

If you want to reposition things more you will need to open the oUF_cMain.lua file in the same folder and find the code near the end:
Code:
-- Spawn player, target and pet frames
oUF:Spawn('player', 'oUF_Caellian_player'):SetPoint('TOPLEFT', UIParent, cfg.playerX, cfg.playerY)
oUF:Spawn('target', 'oUF_Caellian_target'):SetPoint('TOPLEFT', oUF_Caellian_player, 'TOPRIGHT', 15, 0)

oUF:Spawn('pet', 'oUF_Caellian_pet'):SetPoint('TOPLEFT', oUF_Caellian_player, 'BOTTOMLEFT', 0, -20)
oUF:Spawn('targettarget', 'oUF_Caellian_targettarget'):SetPoint('TOPLEFT', oUF_Caellian_target, 'TOPRIGHT', 10, 0)
Altering the spawn points and variables here will move the frames individually. As you can see they are all connected and spawn from the main player frame. You can also alter other variables inside this file to move/reposition things. For more information on how to do this you will need to download oUF and play around with it and the help files included with it to modify stuff as going into detail about the oUF Framework is a bit outside the scope of an addon compilation.

Last edited by phrozenassid : 12-19-2009 at 11:32 PM.
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Old 12-19-2009, 11:29 AM  
Numson
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hei I'm loving it so far.

Need to make some adjustments to fit mys tyle though, can i in anyway move my UI frame, asin my self target and targets target?
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Old 12-11-2009, 04:02 PM  
phrozenassid
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 25
Uploads: 3
Quote:
Originally posted by baryzone
Did some configuration and Im happy with it

But one question.
I havent use healbot before.. But I cant press On my party member in the healbot frame :s
Cant press on them so I focus on them = so I can heal them

why is this?
I use the middle click to target players. If you click the mousewheel in it will target. You can easily change this bind though.

1) Open the healbot options
2) Change to the "Spells" tab.
3) Select the button you want and the modifier (I am guessing left click no modifier) and type the word "target" without quotes into the box.

Now that button will target players. Any of the buttons can be configured to cast any spell/target/focus a player.
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Old 12-10-2009, 09:43 AM  
baryzone
A Kobold Labourer

Forum posts: 1
File comments: 21
Uploads: 0
Did some configuration and Im happy with it



But one question.
I havent use healbot before.. But I cant press On my party member in the healbot frame :s
Cant press on them so I focus on them = so I can heal them

why is this?
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Old 12-10-2009, 08:44 AM  
baryzone
A Kobold Labourer

Forum posts: 1
File comments: 21
Uploads: 0
phrozenassid

Do you got a 1280 x 1024 screen hanging around in your house?
If yes, can you please make a WTF folder for that resolution

If no, Then I fix it myself
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Old 12-10-2009, 08:23 AM  
phrozenassid
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 25
Uploads: 3
Ghosting text in 3.3
================================

I will fix this in the next release along with a few healbot issues and the chat system, but if you are experiencing text blurring on the tooltips here is the quick fix and everything should be easily readable:

1) Go to: \Interface\AddOns\eToolTip
2) Open eToolTip.lua
3) Find the line: tooltip:SetScale(.9) and change it to tooltip:SetScale(.92)
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Old 12-09-2009, 01:51 PM  
phrozenassid
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 25
Uploads: 3
First, I submitted a fix that should have everything working within reason for 3.3. Once the issues with the PRAT addon get fixed I will try and correct the minor inconveniences that are occuring with the chat addons (mainly set the font from Calibri to ABF, add chat sounds and move the editbox back where it should be). But as far as anything that matters or the workability, there shouldn't be any problems now.


Quote:
Originally posted by baryzone
can I move the panels on any way?
I want to test if I can use this UI with 1280 1024
Sure, its pretty easy. I actually use the interface on several of my computers with different resolutions. Everything except the KGpanels scales well.

To move the panels:
1) Type: /kgpanels config
2) Expand the active frames on the left
3) Select the frame to move and uncheck the "Lock Frame" box in the right side window
4) You can now move and rescale the frames as you need
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Old 12-09-2009, 11:58 AM  
Benglos
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Post actualization

pls actualization to 3.3.0 pls
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Old 12-03-2009, 01:20 PM  
baryzone
A Kobold Labourer

Forum posts: 1
File comments: 21
Uploads: 0
can I move the panels on any way?
I want to test if I can use this UI with 1280 1024
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