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Author:
Version:
1.5
Date:
11-21-2009 08:44 PM
Size:
12.75 MB
Downloads:
1,481
Favorites:
7
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Pictures
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Version 1.5
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Whiteborder Raid
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Updated Whiteborder (current WTF setup)
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Old Version (1.1)
Nemesis UI
for 3.2.2
Configured for 1600x900 resolution and "should" work with any wide-screen (ty Draxtar17.) You can make it work with a square monitor but it will take some work on your part.


-Working on 1.6, main goals are to cut back as much mem usage as possible. manged to cut Buttonfacade by manually skinning SBF via XML and blizzard texture edits and using ractionbuttonskinner for dominos. Runnin at about 10mb now.

Update November 21, 2009. Version-1.5: Resized minimap allowing lowering of player and target frames. Replaced Sldatatext with litestats and litepanels (dependency). Changed bar textures, Original was HalO if your looking for it. (hopefully remembered to change all bar textures ) Any problems please let me know, leave a comment! Only takes a sec to register on wowinterface.com


Update November 9, 2009.-Version 1.4: DBM fix implemented. Added skinner. This addon basically makes the blizzard UI frames look "better" If your trying to keep memory usage down feel free to disable it. I apologize for all the updates, but it is a work in progress and is subject to change as my mind vacillates between one idea and another. (removed version 1.0 from archive)

Update November 8, 2009 (3nd one lol) - Version 1.3: Fixed Grid, and buff timer colors while at it. Also corrected a Elite Border oversight for pitbull. I know about the dbm overlap, working on fixing the DBT - Template XML.------Check the Optional Files Tab for the DBM fix. Follow the instructions posted, this set will not be needed next release. Sorry for the inconvenience
`
Update November 8, 2009 (2nd one lol) - Version 1.2: Took advice of some fellow UI makers and redid some aspects of the UI. Changed borders to white krsnik, normalized the bar colors, and replaced fubar with SLdatatext. No functionality has been changed
**fixed*Problem with grid bar color, just /grid config > status > health > unit health > turn up the alpha of the color. Will be fixed in next release, dunno why this happened.

Update November 8, 2009 - Vesion 1.1: Removed Fubar2broker which was causing problems, Added Naturenemycastbar for target cooldowns and Diminishing returns. "Hopefully" Properly cleaned out the WTF file correctly this time so you don't wind up with my macros and bindings.


Intended to be a graphical and minimalistic-ish UI at the same time. (mem usage ~25MiB, (15 not counting blizzard interface)
I will get more screen shots in a raid environment also, just have to wait for sunday to roll around, and Monday when I have time to update them

*Put the WTF, Fonts, and Interface folders into your WoW Directory. Make sure you you edit the WTF Subfolders as indicated on the folder name, follow the Case, because it is case sensitive.


On login, type /reflux switch pvp
If reflux is not enabled do /mods then go enable it and reloadui. After doing the reflux switch make sure to turn off reflux as it is not needed and will only consume large amounts of memory.
Some addons for some reason don't like to register the change, so you may need to go through the profiles of each and change them to "pvp"

For fortexorcist, make sure you turn on or off any classes that don't concern you or you will have way more information then you need. Do this in the character screen addon menu, or type /mods when you log in and do it there.



(The reason for the profiles named pvp is that this was intended to be a pvp ui as opposed to my pve ui, but then I decided to just stick with it.)

Addons Used:

-Align (/align)
-Bagnon (/bagnon)
-ButtonFacade (/buttonfacade)
-ButtonFacade-Caith, Rothar, Xyrr
-Chatter (/chatter)
-DBM (/dbm)
-Deadened (/deadened)
-Dominos (/dominos)
-Fortexorcist (/fx)
-GhostPulse3 (/gp)
-Gladius (/gladius)
-Grid (/grid config)
-GrizzlySharedMedia
-HelmNCloak
-KgPanels (/kgpanels config)
-Litepanels (lua only)
-Litestats (lua only)
-Loadit (/loadit, /mods)
-LowHPAlert (lua only)
-Mapster (/mapster)
-MikScrollingBattleText (/msbt)
-Naturenemycastbar (/natur)
-ncNameplates (lua only)
-NiceDamage (lua only)
-Omen (/omen)
-OmniCC (/omnicc)
-Pitbull4 (/pitbull)
-Ratings
-Recount (/recount show)
-Reflux (/reflux)
-RogueSpamReborn
-SatrinaBuffFrame (/sbf options)
-Sexymap (/sexymap)
-Skinner (/skinner)
-SuperDuperMacro (/macro)
-TipTac (/tip)

*All credit goes to the respective authors of each Addon.

Enjoy and Please leave feedback
  Optional Files - Nemesis UI
File Name
Version
Size
Author
Date
Type
1.3
1kB
11-09-2009 02:02 PM
Patch
  Archived Versions - Nemesis UI
File Name
Version
Size
Author
Date
1.4
13MB
Kamakazi911
11-09-2009 03:19 PM
1.3
13MB
Kamakazi911
11-08-2009 08:07 PM
1.2
13MB
Kamakazi911
11-08-2009 07:00 PM
1.1
14MB
Kamakazi911
11-08-2009 12:43 PM
  Comments - Nemesis UI
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Old 11-30-2009, 02:22 PM  
Kamakazi911
A Murloc Raider
 
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Forum posts: 9
File comments: 30
Uploads: 4
Quote:
Originally posted by DonShizzle
Hi

The thing how shows me my gold my durability and the other things
how can I move it?

Thanks for your help ^^
you have to go into the addon .lua code and change the X and Y values to move it. Its litestats.
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Old 11-29-2009, 04:29 AM  
DonShizzle
A Kobold Labourer

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File comments: 1
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Hi

The thing how shows me my gold my durability and the other things
how can I move it?

Thanks for your help ^^
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Old 11-27-2009, 12:12 PM  
Kamakazi911
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 30
Uploads: 4
Quote:
Originally posted by Noobstrike
what i mean is that you know that for the person you click on the tip shows their info but then it fades away unless you move your mouse over it
and i was wondering how do you take away the fade effect

I really don't know :\
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Old 11-27-2009, 01:41 AM  
Noobstrike
A Kobold Labourer

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what i mean is that you know that for the person you click on the tip shows their info but then it fades away unless you move your mouse over it
and i was wondering how do you take away the fade effect
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Old 11-26-2009, 11:23 PM  
Kamakazi911
A Murloc Raider
 
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Forum posts: 9
File comments: 30
Uploads: 4
Quote:
Originally posted by Noobstrike
Quick Question you know how when you mouse-over a target who you moused over ends up coming up from the middle left

i was wondering which addon does that and how do you configure it so that it does not fade

type /tip

that's the menu for that addon, you'll have to poke around and see if there's an option to do what you want. I'm unsure of exactly what you mean.
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Old 11-26-2009, 03:47 PM  
Noobstrike
A Kobold Labourer

Forum posts: 0
File comments: 2
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Quick Question you know how when you mouse-over a target who you moused over ends up coming up from the middle left

i was wondering which addon does that and how do you configure it so that it does not fade
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Old 11-26-2009, 01:12 AM  
Öpén
A Kobold Labourer

Forum posts: 0
File comments: 11
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Quote:
Originally posted by Kamakazi911
I'll poke around chatter and see if there is a way to shorten or trunctuate the combat log.
As for Recount, I kept it there. Instead of putting the Grid frame right next to it, I put that where your combat log is. I never really look at my combat log when I'm I am in combat; I have serious tunnel vision as it is. I think the place that Recount is at just fine, and it just so happens that a full 25 man raid frame on Grid fits perfectly in that spot. :P
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Old 11-25-2009, 05:10 PM  
Kamakazi911
A Murloc Raider
 
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Forum posts: 9
File comments: 30
Uploads: 4
Quote:
Originally posted by Mixmaster
tried to set this up for 2600/1600 wide, but the bars are not lined up right and I do not know the mods to figure out which timer is where on the screen. If possible post a map of the UI so I can figure out which one is controlling what bars, timers ect. then I might be able to move them.
I shall do that when I have some time.
For now hopefully I can help you.
Dominos is the action bar addon.
The timer is either /natur or /fx
try one of those ones
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Old 11-24-2009, 09:52 PM  
Mixmaster
A Deviate Faerie Dragon

Forum posts: 10
File comments: 18
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tried to set this up for 2600/1600 wide, but the bars are not lined up right and I do not know the mods to figure out which timer is where on the screen. If possible post a map of the UI so I can figure out which one is controlling what bars, timers ect. then I might be able to move them.
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Old 11-22-2009, 12:38 PM  
Kamakazi911
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 30
Uploads: 4
Quote:
Originally posted by MidgetMage55
From the look of the screen caps you have it in about the best place you can hope for. If you were feeling jaunty you could have it in the faded area below where it currently sits since you have an addon that is announcing what is in the log so its just extraneous info.

Being that i don't ever really look at the combat log settings (and my account is inactive till i can get a time card so i cant test this) this next suggestion is a shot in the dark.

You could try seeing if there is a way to shorten the messages in the log to as minimal as you can handle and color code them to correspond to various event types. Example being outgoing damage one color, incoming another and other players another. In this scenario you can then set recount next to the text and set as much as possible for its own window to be faded and it should pocket in nicely next to the text. Granted this idea is purely speculative as the only thing i am sure of for it is the coloring. Though the coloring may be a moot point as it seems you only have it set to show your outgoing damage. So the first suggestions would make the most sense.

Just thought id try tossing you a few ideas to see if it jump starts the old thought processes =)
I'll poke around chatter and see if there is a way to shorten or trunctuate the combat log.
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Old 11-22-2009, 01:48 AM  
MidgetMage55
Grinch!
 
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Forum posts: 1045
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Quote:
Originally posted by Kamakazi911
Can anyone think of a good static place for recount? I really can't think of one

Btw, adding AI-Art to make it kewler
From the look of the screen caps you have it in about the best place you can hope for. If you were feeling jaunty you could have it in the faded area below where it currently sits since you have an addon that is announcing what is in the log so its just extraneous info.

Being that i don't ever really look at the combat log settings (and my account is inactive till i can get a time card so i cant test this) this next suggestion is a shot in the dark.

You could try seeing if there is a way to shorten the messages in the log to as minimal as you can handle and color code them to correspond to various event types. Example being outgoing damage one color, incoming another and other players another. In this scenario you can then set recount next to the text and set as much as possible for its own window to be faded and it should pocket in nicely next to the text. Granted this idea is purely speculative as the only thing i am sure of for it is the coloring. Though the coloring may be a moot point as it seems you only have it set to show your outgoing damage. So the first suggestions would make the most sense.

Just thought id try tossing you a few ideas to see if it jump starts the old thought processes =)
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Old 11-21-2009, 11:21 PM  
Kamakazi911
A Murloc Raider
 
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Forum posts: 9
File comments: 30
Uploads: 4
Can anyone think of a good static place for recount? I really can't think of one

Btw, adding AI-Art to make it kewler
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Last edited by Kamakazi911 : 11-21-2009 at 11:23 PM.
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Old 11-21-2009, 11:38 AM  
Kamakazi911
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 30
Uploads: 4
Re: Re: Re: nice ui

Quote:
Originally posted by Suolestaja
Thx for all helps now its works perfect and looks awesome. not going to change anything awhile ^^ THX
np
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Old 11-21-2009, 04:22 AM  
Suolestaja
A Kobold Labourer

Forum posts: 0
File comments: 2
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Re: Re: nice ui

Quote:
Originally posted by Kamakazi911
1.Type /FX, look for Global Frame Lock and Uncheck it

2. Thats Grid, type /grid, go into layout to either unlock it or Resize it. I believe its under the advanced options.

3. Thats Sldatatext, type /sldatatext, and uncheck lock units. You can also go into profiles and set it to nemesis which should put them where I have them set.
Thx for all helps now its works perfect and looks awesome. not going to change anything awhile ^^ THX
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Old 11-19-2009, 12:59 PM  
Kamakazi911
A Murloc Raider
 
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Forum posts: 9
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Uploads: 4
I don't think the next version will contain skinner, seems a bit over the top

Also playing with a Hud and not pitbull, ofc if I decide to release a version with a Hud, I'll still include pitbull if you prefer it

Last edited by Kamakazi911 : 11-19-2009 at 03:13 PM.
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