for 3.2.2
Configured for 1600x900 resolution and "should" work with any wide-screen (ty Draxtar17.) You can make it work with a square monitor but it will take some work on your part.
-Working on 1.6, main goals are to cut back as much mem usage as possible. manged to cut Buttonfacade by manually skinning SBF via XML and blizzard texture edits and using ractionbuttonskinner for dominos. Runnin at about 10mb now.
Update November 21, 2009. Version-1.5: Resized minimap allowing lowering of player and target frames. Replaced Sldatatext with litestats and litepanels (dependency). Changed bar textures, Original was HalO if your looking for it. (hopefully remembered to change all bar textures ) Any problems please let me know, leave a comment! Only takes a sec to register on wowinterface.com
Update November 9, 2009.-Version 1.4: DBM fix implemented. Added skinner. This addon basically makes the blizzard UI frames look "better" If your trying to keep memory usage down feel free to disable it. I apologize for all the updates, but it is a work in progress and is subject to change as my mind vacillates between one idea and another. (removed version 1.0 from archive)
Update November 8, 2009 (3nd one lol) - Version 1.3: Fixed Grid, and buff timer colors while at it. Also corrected a Elite Border oversight for pitbull. I know about the dbm overlap, working on fixing the DBT - Template XML.------Check the Optional Files Tab for the DBM fix. Follow the instructions posted, this set will not be needed next release. Sorry for the inconvenience
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Update November 8, 2009 (2nd one lol) - Version 1.2: Took advice of some fellow UI makers and redid some aspects of the UI. Changed borders to white krsnik, normalized the bar colors, and replaced fubar with SLdatatext. No functionality has been changed
**fixed*Problem with grid bar color, just /grid config > status > health > unit health > turn up the alpha of the color. Will be fixed in next release, dunno why this happened.
Update November 8, 2009 - Vesion 1.1: Removed Fubar2broker which was causing problems, Added Naturenemycastbar for target cooldowns and Diminishing returns. "Hopefully" Properly cleaned out the WTF file correctly this time so you don't wind up with my macros and bindings.
Intended to be a graphical and minimalistic-ish UI at the same time. (mem usage ~25MiB, (15 not counting blizzard interface)
I will get more screen shots in a raid environment also, just have to wait for sunday to roll around, and Monday when I have time to update them
*Put the WTF, Fonts, and Interface folders into your WoW Directory. Make sure you you edit the WTF Subfolders as indicated on the folder name, follow the Case, because it is case sensitive.
On login, type /reflux switch pvp
If reflux is not enabled do /mods then go enable it and reloadui. After doing the reflux switch make sure to turn off reflux as it is not needed and will only consume large amounts of memory.
Some addons for some reason don't like to register the change, so you may need to go through the profiles of each and change them to "pvp"
For fortexorcist, make sure you turn on or off any classes that don't concern you or you will have way more information then you need. Do this in the character screen addon menu, or type /mods when you log in and do it there.
(The reason for the profiles named pvp is that this was intended to be a pvp ui as opposed to my pve ui, but then I decided to just stick with it.)
Originally posted by Noobstrike what i mean is that you know that for the person you click on the tip shows their info but then it fades away unless you move your mouse over it
and i was wondering how do you take away the fade effect
what i mean is that you know that for the person you click on the tip shows their info but then it fades away unless you move your mouse over it
and i was wondering how do you take away the fade effect
Originally posted by Kamakazi911 I'll poke around chatter and see if there is a way to shorten or trunctuate the combat log.
As for Recount, I kept it there. Instead of putting the Grid frame right next to it, I put that where your combat log is. I never really look at my combat log when I'm I am in combat; I have serious tunnel vision as it is. I think the place that Recount is at just fine, and it just so happens that a full 25 man raid frame on Grid fits perfectly in that spot. :P
Originally posted by Mixmaster tried to set this up for 2600/1600 wide, but the bars are not lined up right and I do not know the mods to figure out which timer is where on the screen. If possible post a map of the UI so I can figure out which one is controlling what bars, timers ect. then I might be able to move them.
I shall do that when I have some time.
For now hopefully I can help you.
Dominos is the action bar addon.
The timer is either /natur or /fx
try one of those ones
tried to set this up for 2600/1600 wide, but the bars are not lined up right and I do not know the mods to figure out which timer is where on the screen. If possible post a map of the UI so I can figure out which one is controlling what bars, timers ect. then I might be able to move them.
Originally posted by MidgetMage55 From the look of the screen caps you have it in about the best place you can hope for. If you were feeling jaunty you could have it in the faded area below where it currently sits since you have an addon that is announcing what is in the log so its just extraneous info.
Being that i don't ever really look at the combat log settings (and my account is inactive till i can get a time card so i cant test this) this next suggestion is a shot in the dark.
You could try seeing if there is a way to shorten the messages in the log to as minimal as you can handle and color code them to correspond to various event types. Example being outgoing damage one color, incoming another and other players another. In this scenario you can then set recount next to the text and set as much as possible for its own window to be faded and it should pocket in nicely next to the text. Granted this idea is purely speculative as the only thing i am sure of for it is the coloring. Though the coloring may be a moot point as it seems you only have it set to show your outgoing damage. So the first suggestions would make the most sense.
Just thought id try tossing you a few ideas to see if it jump starts the old thought processes =)
I'll poke around chatter and see if there is a way to shorten or trunctuate the combat log.
Originally posted by Kamakazi911 Can anyone think of a good static place for recount? I really can't think of one
Btw, adding AI-Art to make it kewler
From the look of the screen caps you have it in about the best place you can hope for. If you were feeling jaunty you could have it in the faded area below where it currently sits since you have an addon that is announcing what is in the log so its just extraneous info.
Being that i don't ever really look at the combat log settings (and my account is inactive till i can get a time card so i cant test this) this next suggestion is a shot in the dark.
You could try seeing if there is a way to shorten the messages in the log to as minimal as you can handle and color code them to correspond to various event types. Example being outgoing damage one color, incoming another and other players another. In this scenario you can then set recount next to the text and set as much as possible for its own window to be faded and it should pocket in nicely next to the text. Granted this idea is purely speculative as the only thing i am sure of for it is the coloring. Though the coloring may be a moot point as it seems you only have it set to show your outgoing damage. So the first suggestions would make the most sense.
Just thought id try tossing you a few ideas to see if it jump starts the old thought processes =)
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Originally posted by Kamakazi911 1.Type /FX, look for Global Frame Lock and Uncheck it
2. Thats Grid, type /grid, go into layout to either unlock it or Resize it. I believe its under the advanced options.
3. Thats Sldatatext, type /sldatatext, and uncheck lock units. You can also go into profiles and set it to nemesis which should put them where I have them set.
Thx for all helps now its works perfect and looks awesome. not going to change anything awhile ^^ THX