Category: Unit Mods
Addon Information
Works with 3.3
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Author:
Version:
3.3.005
Date:
03-14-2010 04:42 AM
Size:
469.43 Kb
Downloads:
59,315
Favorites:
429
MD5:
Pictures
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In process of making a HUD and various Stuf users' WIP
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Stuf with options
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StufRaid default layout
Stuf Unit Frames   Updated this week!   Popular! (More than 5000 hits)
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Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.

Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Stuf_VisualHeal (you need to delete old Stuf_IncomingHeals)
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_VisualHeal - LibHealComm-4.0 support for incoming heals for Stuf and/or StufRaid (disabled by default)
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color bars if tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.

  Change Log - Stuf Unit Frames
3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
  Optional Files - Stuf Unit Frames
Sorry, there are currently no optional files available.
  Archived Versions - Stuf Unit Frames
File Name
Version
Size
Author
Date
3.3.004
469kB
totalpackage
02-03-2010 12:54 PM
3.3.003
467kB
totalpackage
01-22-2010 07:00 AM
3.2.007
460kB
totalpackage
11-06-2009 03:59 AM
3.1.017
428kB
totalpackage
07-31-2009 06:50 AM
  Comments - Stuf Unit Frames
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Old 03-18-2010, 10:44 PM  
totalpackage
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 12
File comments: 652
Uploads: 2
Re: Re: Re: assign team order

Quote:
Originally posted by Raz62
Hey, loving this unit frame just wish it had threat on party like pitbull has
Threat information, in my opinion, is only useful in a sorted list. Many addons do that already. Doubt anyone want threat numbers in raid frames.
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Old 03-18-2010, 03:58 PM  
Raz62
A Kobold Labourer

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Re: Re: assign team order

Hey, loving this unit frame just wish it had threat on party like pitbull has
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Old 03-16-2010, 01:28 PM  
totalpackage
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 12
File comments: 652
Uploads: 2
Re: assign team order

Quote:
Originally posted by roxide
...Can I have a condition where I can assign my team members in the order I want and maybe have a button to switch it off for when I am partied with other people that I don't know.
Well, I don't know how multi-boxers do their thing, but if it is thru macros, you can target by name. Unit 'party1' will always be 'party1' no matter where they are on a sorted UF list. And no, Stuf does not sort party units.
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Old 03-15-2010, 09:45 PM  
roxide
A Kobold Labourer

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File comments: 1
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assign team order

OK he's the deal I am an Multiboxer and I need my team in sorted order for healing and buffing

The problem is that when I switch characters, the order changes and it makes it difficult to keep everything in line. Is there a way to keep the order the same between character switched?

Can I have a condition where I can assign my team members in the order I want and maybe have a button to switch it off for when I am partied with other people that I don't know.
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Old 03-14-2010, 10:33 AM  
totalpackage
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 12
File comments: 652
Uploads: 2
Quote:
Originally posted by ShetiPhian
I might be missing it but how do I change the health bar to gray if the mob has been tagged?
A mob can have low health or be dead while tapped.

Edit the files if you want to do that for every release, or simply use Lua text.
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Old 03-13-2010, 06:22 PM  
ShetiPhian
A Deviate Faerie Dragon

Forum posts: 18
File comments: 16
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I might be missing it but how do I change the health bar to gray if the mob has been tagged?
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Old 03-13-2010, 06:15 PM  
ShetiPhian
A Deviate Faerie Dragon

Forum posts: 18
File comments: 16
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Quote:
Originally posted by Led ++
Another small request.

Currently when someone from another server is in your group it get's shown as (*). Can you add an option to just remove that? Cause I don't really care if they're from another server or not.

Would clean my UI up a bit .. again.
A quick change in core.lua will work.

Just delete "..FOREIGN_SERVER_LABEL" from this:

Code:
local function GetUnitName(unit)
	local name, server = UnitName(unit)
	if server and server ~= "" then
		return name..FOREIGN_SERVER_LABEL
	else
		return name
	end
end
EDIT:
Now that I think about it you could remove the if block completely.

Code:
local function GetUnitName(unit)
	local name, server = UnitName(unit)
	return name
end

Last edited by ShetiPhian : 03-13-2010 at 06:25 PM.
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Old 03-12-2010, 06:27 AM  
Led ++
A Kobold Labourer
 
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File comments: 39
Uploads: 1
Another small request.

Currently when someone from another server is in your group it get's shown as (*). Can you add an option to just remove that? Cause I don't really care if they're from another server or not.

Would clean my UI up a bit .. again.
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Old 03-11-2010, 11:04 PM  
totalpackage
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 12
File comments: 652
Uploads: 2
Quote:
Originally posted by ShetiPhian
I rather like not seeing 0% on a live target.

What about percents to a decimal place? ex. 82.4%
I've implemented a workaround on my local copy. I may add an option for decimal if it doesn't impact performance.


Quote:
Originally posted by skollito
the question is, is there any option to configure stufraid depending the numbers of members?...
Nope. Bad for performance, and things get complicated if you're in a 25-man raid with sitters still in the raid, for example.
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Old 03-10-2010, 03:51 AM  
skollito
A Kobold Labourer

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File comments: 1
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Trying to configure stufraid

the question is, is there any option to configure stufraid depending the numbers of members?
-10 man
-15 man
-25 man
-40 man
If there isn't that option, could u tell me any way to do that?

PD: nice work with ur addon, it's great!!!!
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Old 03-08-2010, 08:30 PM  
ShetiPhian
A Deviate Faerie Dragon

Forum posts: 18
File comments: 16
Uploads: 0
Quote:
Originally posted by totalpackage
Stuf currently rounds up all percent values to prevent showing 0% if unit is not dead, but I guess that is not the popular approach. Therefore I will change it for the next version. However, Stuf will not be "off" by 2%, and this occurs for all units and not just that one boss.
I rather like not seeing 0% on a live target.

What about percents to a decimal place? ex. 82.4%
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Old 03-08-2010, 03:53 PM  
totalpackage
A Deviate Faerie Dragon
 
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Forum posts: 12
File comments: 652
Uploads: 2
Quote:
Originally posted by Led ++
...What can I change so the icon overlaps the healthbar? Tried playing a bit with strata and such, but since buffs and debuffs dont have a strata it never works...
For now, you can try adjusting the frame level of the health bar. I'll add frame level options to aura related items in the next release.

Quote:
Originally posted by monitor
i have a coldown text in the midel of the screen(in raids) how i mowe it cant find it anywher
Sure it's Stuf's?

Quote:
Originally posted by Astera
On my buffs/debuffs, my counter text always shows up. However, my timer text doesn't seem to appear no mater what I adjust. Any suggestions as to what I can do to make it appear?
Play with everything, especially color, width, and height of the text.
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Old 03-07-2010, 07:11 PM  
Astera
A Kobold Labourer

Forum posts: 1
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On my buffs/debuffs, my counter text always shows up. However, my timer text doesn't seem to appear no mater what I adjust. Any suggestions as to what I can do to make it appear?
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Old 03-07-2010, 12:10 PM  
monitor
A Kobold Labourer

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File comments: 1
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coldowns

i have a coldown text in the midel of the screen(in raids) how i mowe it cant find it anywher

Last edited by monitor : 03-07-2010 at 12:38 PM.
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Old 03-07-2010, 08:47 AM  
Led ++
A Kobold Labourer
 
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File comments: 39
Uploads: 1
Hey Total, I got a little problem with buffs (and debuffs) on my party. Look at my picture:
http://img534.imageshack.us/img534/1354/partyn.jpg

I have set it up to show MY buffs ON the party frames as you can see. Problem is that the actual icon gets overlapped by the healthbar. The border of the icon on the other hand doesn't.

What can I change so the icon overlaps the healthbar? Tried playing a bit with strata and such, but since buffs and debuffs dont have a strata it never works.

Cheers.
__________________
"The duke had a mind that ticked like a clock and, like a clock, it regularly went cuckoo."
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