Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
New for 3.3: LFG icons and Boss frames (only for certain encounters)
Option to only show custom text on mouse-over
Latency indicator for player casting bar
Stuf_VisualHeal (you need to delete old Stuf_IncomingHeals)
Arena Frames
ButtonFacade support for aura icons
Option to use Lua instead of text patterns for advanced users
Option to save per character
Supported Units:
Player, pet, and pet target
Target, target of target, and target of target of target
Focus and target of focus
Party with their pets and targets
Arena with their pets and targets (new in v3.1.005)
StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)
Notable Features:
Easy transition from Blizzard default frames
Cast bars for the main units
Dispellable debuff visual
Target and focus timer bars for your buffs/debuffs
Threat bars on target and focus
Shaman totem timers, Death Knight rune bars, and Druid mana bar
Low memory and CPU usage compared to popular unit frame mods
ButtonFacade support for aura icon skins (may be buggy)
How to Use:
Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
Options menu - "/stuf" or check the Addons tab in Interface Options
Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
Slider nudging - (bug Ace3 people for a better way), I do the following:
Move your cursor over the text above the slider, a tooltip should be showing.
Move your cursor up until the tooltip disappears.
Left-click.
Move your cursor back over the slider until the tooltip reappears.
Now you can nudge using mouse wheel.
For sliders, you can also manually input values and press enter.
Many options, so I suggest checking each option one-by-one
StufRaid:
Options menu - "/stufraid" or check the Addons tab in Interface Options
Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
Special text - install UTF8 to support special characters for the name text sub-string feature
Features Lacking (forever):
No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
Showing raid instead of party frames when in a party.
Advanced buff/debuff filtering for main units.
Switching frames when in vehicle
Full-featured casting bar (no GCD, breathe, cooldowns, etc)
Anything that would really kill performance and lack usefulness
Anything for which already has a great standalone mod
Anything picky about text that can be done using Lua text
Color bars if tapped
Known Issues:
You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
Change Log - Stuf Unit Frames
3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak
3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors
3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated
3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid
3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries
3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3
3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak
3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors
3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code
3.2.002 08/04/2009 - fix loading issues on fresh variables
3.2.001 08/04/2009 - toc to 3.2
3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter
...
Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files - Stuf Unit Frames
Sorry, there are currently no optional files available.
Originally posted by roxide ...Can I have a condition where I can assign my team members in the order I want and maybe have a button to switch it off for when I am partied with other people that I don't know.
Well, I don't know how multi-boxers do their thing, but if it is thru macros, you can target by name. Unit 'party1' will always be 'party1' no matter where they are on a sorted UF list. And no, Stuf does not sort party units.
OK he's the deal I am an Multiboxer and I need my team in sorted order for healing and buffing
The problem is that when I switch characters, the order changes and it makes it difficult to keep everything in line. Is there a way to keep the order the same between character switched?
Can I have a condition where I can assign my team members in the order I want and maybe have a button to switch it off for when I am partied with other people that I don't know.
Originally posted by Led ++ Another small request.
Currently when someone from another server is in your group it get's shown as (*). Can you add an option to just remove that? Cause I don't really care if they're from another server or not.
Would clean my UI up a bit .. again.
A quick change in core.lua will work.
Just delete "..FOREIGN_SERVER_LABEL" from this:
Code:
local function GetUnitName(unit)
local name, server = UnitName(unit)
if server and server ~= "" then
return name..FOREIGN_SERVER_LABEL
else
return name
end
end
EDIT:
Now that I think about it you could remove the if block completely.
Code:
local function GetUnitName(unit)
local name, server = UnitName(unit)
return name
end
Last edited by ShetiPhian : 03-13-2010 at 06:25 PM.
Currently when someone from another server is in your group it get's shown as (*). Can you add an option to just remove that? Cause I don't really care if they're from another server or not.
Would clean my UI up a bit .. again.
__________________
"The duke had a mind that ticked like a clock and, like a clock, it regularly went cuckoo."
the question is, is there any option to configure stufraid depending the numbers of members?
-10 man
-15 man
-25 man
-40 man
If there isn't that option, could u tell me any way to do that?
Originally posted by totalpackage Stuf currently rounds up all percent values to prevent showing 0% if unit is not dead, but I guess that is not the popular approach. Therefore I will change it for the next version. However, Stuf will not be "off" by 2%, and this occurs for all units and not just that one boss.
Originally posted by Led ++ ...What can I change so the icon overlaps the healthbar? Tried playing a bit with strata and such, but since buffs and debuffs dont have a strata it never works...
For now, you can try adjusting the frame level of the health bar. I'll add frame level options to aura related items in the next release.
Quote:
Originally posted by monitor i have a coldown text in the midel of the screen(in raids) how i mowe it cant find it anywher
Sure it's Stuf's?
Quote:
Originally posted by Astera On my buffs/debuffs, my counter text always shows up. However, my timer text doesn't seem to appear no mater what I adjust. Any suggestions as to what I can do to make it appear?
Play with everything, especially color, width, and height of the text.
On my buffs/debuffs, my counter text always shows up. However, my timer text doesn't seem to appear no mater what I adjust. Any suggestions as to what I can do to make it appear?
I have set it up to show MY buffs ON the party frames as you can see. Problem is that the actual icon gets overlapped by the healthbar. The border of the icon on the other hand doesn't.
What can I change so the icon overlaps the healthbar? Tried playing a bit with strata and such, but since buffs and debuffs dont have a strata it never works.
Cheers.
__________________
"The duke had a mind that ticked like a clock and, like a clock, it regularly went cuckoo."